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Torment tides of numenera abilities
Torment tides of numenera abilities













torment tides of numenera abilities

Jacks and Nanos can train in Light Weapons by choosing “Stealthy” Descriptor. Weapon Skills are, obviously, only ever used during Crises and most of them will only be available to Glaives.

torment tides of numenera abilities

Light Weapons use Intellect or Speed most Medium Weapons use Speed but there are few that use Might Heavy Weapons all rely on Might. It is also worth noting that bonuses from training in Weapon Skills stack, so both training in Heavy Weapons and in Ranged Weapons will work if you are using a heavy crossbow.Įach weapon makes use of a different Stat, which should be taken into account before choosing a weapon for a character. Additionally, all Light Weapons have a trait of “+15% bonus on attacks” so they can be used effectively even by characters with no training. You can of course use a weapon, any weapon, without training in Weapon Skill or even with Inability – you will just have a lower chance to hit. They are useless in a Crisis on characters that focus on Esotery attacks or on chucking Cyphers. Weapon Skills (Light Weapons, Medium Weapons, Heavy Weapons, Ranged Weapons, Melee Weapons)Nothing complicated about it, those Skills will affect your chance to hit with a chosen type of weapon. Those are: Concentration, Cypher Use, Endurance, Healing, Running, Tidal Affinity. As such, those skills are not connected to any Stat Pool and do not benefit from spending any Stat Pool points on Effort. Some Exploration Skills work in a special way and you never perform any checks connected to that Skill.

  • Skill checks usually based on Speed: Quick Fingers, Lore Machinery, Stealth.
  • Skill checks usually based on Might: Intimidation, Smashing.
  • Skill checks usually based on Intellect: Anamnesis, Deception, Lore Mystical, Lore Natural, Perception, Persuasion.
  • So each point of Edge in a specific Stat Pool will allow you to apply Effort without actually spending any points from your specific Stat Pool.

    #Torment tides of numenera abilities free

    But, of course, having some Intellect to spend will allow you to apply Effort to your task increasing the probability of success.Īnd so, your check will be affected by your Edge – as each point of Edge gives you basically free Effort. However, the actual size of your Stat Pool has no effect of the difficulty of the check at all – so having a lot of Intellect will not make a Persuasion check any easier for you. So, you will be for example performing a Persuasion (Intellect) check or Quick Fingers (Speed) check. When you perform a Skill check, it is always based on a particular Stat Pool.

  • Wrathful: +1 Heavy Weapons, +1 Intimidation, +1 Smashing, -1 Concentration, -1 Stealth.
  • Tough: +1 Armor, +1 Resistance, +1 Endurance, -15% Evasion.
  • Swift: +2 Speed, +1 Running, -1 Stealth.
  • Strong-Willed: +15% Willpower, +1 Concentration, +1 Intimidation, -1 Lore Machinery, -1 Perception.
  • Strong: +3 Might, +1 Intimidation, +1 Endurance, -1 Quick Fingers, -2 Intellect.
  • Stealthy: +1 Light Weapons, +1 Stealth, +1 Deception, -1 Initiative, -1 Running.
  • Slick: +1 Persuasion, +1 Quick Fingers, -1 Endurance.
  • Rugged: +1 Endurance, +1 Lore Natural, +2 Resistance, -1 Lore Machinery, -1 Deception.
  • Observant: +1 Perception, +1 Concentration, -1 Running.
  • torment tides of numenera abilities

  • Mystical: +1 Cypher Use, +1 Lore Mystical, -1 Intimidation.
  • Mechanical: +1 Lore Machinery, +1 Concentration, -1 Deception.
  • Learned: +1 Intellect, +1 Lore Natural, +1 Lore Machinery, +1 Healing, -1 Persuasion, -1 Deception.
  • Intelligent: +2 Intellect, +1 Anamnesis, -1 Concentration.
  • Graceful: +2 Speed, +1 Quick Fingers, -1 Smashing.
  • Clever: +2 Intellect, +1 Deception, +15% Willpower, -1 Lore Mystical, -1 Lore Machinery.
  • Charming: +1 Persuasion, +1 Deception, -15% Willpower, -1 Intellect.
  • Cautious: +1 Perception, +1 Stealth, -1 Initiative.
  • Some descriptor also affect your primary Stat Pools (Might, Speed, Intellect) as well as your defenses. Chosen descriptor will usually give you +1 point in some Skill (or Skills) but can also give you -1 in another (making you potentially unable to ever train that Skill). DescriptorsYou can get training in additional Skill by choosing a Descriptor.















    Torment tides of numenera abilities