

I'm using mednafen on a TV (15 kHz through crt_emudriver) and can get pixel perfect emulation with all the modules I've tried (nes, snes, sms, md, pce, psx).īut strangely, while most modules display exact resolution with xscale 1.000000, pce needs xscale 0.888889 in order to get 256 pix width, otherwise one get 288 pix width.įor psx, xscale 1 gives 320 pix width so one have to choose specific xscale value depending on what game or what part of the game one wants pixel perfect, since psx oftenly changes resolution (bios, menus, playing.). Hi, I'd really love to be able to play in Pixel Perfect in Mednafen, which means being able to choose custom resolutions Custom resolution and refresh rate for output (I'm under Windows). Unless I'm overlooking the complete obvious.

I saw it mentioned months back but still doesn't appear implemented. One last thing I'd like to ask: are there any plans in the near future for save state support in PSX? I understand accuracy is your main focus and ironing out remaining bugs, so I'm just curious if it's in the works. It's the exact setup I use for RetroArch but I've been leaning towards Medna as of late for certain systems since it doesn't suffer from overscan issues that have plagued RA for ages. That sounds like a perfect solution actually, thanks. If it's something that can't be modified without a bunch of major coding work, then no problem. If you tested them next to Mednafen, you'd hear what I mean. It's NES and PSX specifically that seem too quiet, but that's in comparison to using ePSXe with Peops Dsound plugin and Nestopia.

I haven't ever needed to increase the volume for PCE systems for the most part, they sound fine as is on default. in the Mednafen base directory).Īdministrator wrote on Wed, 01 January 2014 19:56 Per-system command key/hotkey mappings will be supported in 0.9.33-WIP through per-module settings override files(think things like "pce.cfg", "nes.cfg", etc. Perhaps your problem is that everything else you listen to is just too loud? :b system, they're not intended to all be maxed out, especially not in conjunction with maxing out the sound.volume setting. The PCE volume settings are meant for relative volume control of the different sound sources that are mixed in the analog domain on an actual PCE CD/TG16 CD/etc. However, would like to disable them when playing something like PSX which shares those buttons and isn't needed. I like to use them for NES, TurboGrafx systems and such so they're binded on my controller. Per-system keybind settings for the fast forward/rewind hotkeys.
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Even the global "sound.volume" setting doesn't seem loud or full enough when maxed.Ģ. I find Medna too quiet especially compared to P.E.Op.S. Individual PSX and NES volume settings like PCE has. Not major but would really like to see these:ġ. Poizonous wrote on Thu, 07 November 2013 12:13 Something like later versions of GroovyMame do in order to acomodate games with changing X resolution. Re: Feature Requests įullscreen stretch of X res while leaving Y res intact. Home » Mednafen » Feature Requests » (Old and Tangled) Feature Requests Show: Today's Messages :: Show Polls :: Message Navigator
